Nov. 27-28 - All libraries will be closed for Thanksgiving.
New Arrivals - eBooks
"Europe is in the grip of the Dark Ages, but there is a light in the dark: Baghdad. The great city has become a center of learning, populated by scholars, merchants, and explorers from all across the known world. But danger lurks in the desert ... and Dak, Sera, and Riq must act fast to save the world's greatest library from utter destruction."--Publisher's description.
After thirteen-year-old Conner returns to the Land of Stories and reunites with his twin sister, Alex, who is training to become the next Fairy Godmother, war breaks out in the fairy-tale world.
When girls start experiencing strange tics and other mysterious symptoms at Colleen's high school, her small town of Danvers, Massachusetts, falls victim to rumors that lead to full-blown panic, and only Colleen connects their fate to the ill-fated Salem Village, where another group of girls suffered from a similarly bizarre epidemic three centuries ago.
Chronicling the rise of the Keepers, this is the stunning prequel to Andrea Cremer's internationally bestselling Nightshade trilogy! Sixteen-year-old Ember Morrow is promised to a group called Conatus after one of their healers saves her mother's life. Once she arrives, Ember finds joy in wielding swords, learning magic, and fighting the encroaching darkness loose in the world. She also finds herself falling in love with her mentor, the dashing, brooding, and powerful Barrow Hess. When the knights realize Eira, one of their leaders, is dabbling in dark magic, Ember and Barrow must choose whether to follow Eira into the nether realm or to pledge their lives to destroying her and her kind. With action, adventure, magic, and tantalizing sensuality, this book is as fast-paced and breathtaking as the Nightshade novels.
After surviving sixth grade, Rafe expects seventh grade to be a fun zone because he has been accepted to art school in the big city, but when he discovers it is more competitive than he expected, he sets out to turn his boring life into the inspiration for a work of art.
A traumatic event near the end of the summer has a devastating effect on Melinda's freshman year in high school.
With their honor restored, Hal and his fellow Herons leave Skandia again on a new mission--to track down and stop Hal's nemesis, Tursgud, a bullying youth-turned vicious pirate and slave trader.
Georgia Khatchadorian plans to excel at Hills Village Middle School in all the places her troublemaking brother failed.
EEK-EEK-EEK! Mrs. Brisbane is missing! Humphrey has always investigated things, like why Speak-Up-Sayeh was so quiet and Tall-Paul and Small-Paul didn't get along, but this is a true mystery--Mrs. Brisbane is missing! She just didn't show up in Room 26 one morning and no one told Humphrey why. The class has a substitute teacher, called Mr. E., but he's no Mrs. Brisbane. Humphrey has just learned about Sherlock Holmes, so he vows to be just as SMART-SMART-SMART about collecting clues and following leads to solve the mystery of Mrs. Brisbane (and a few others along the way). Nominated for twenty-four state awards and the winner of seven, the Humphrey series is a hit across the country.
Dak, Sera and Riq might be in over their heads when they attempt to stop a Viking invasion!
Arrr matey! Are you loaded to the gunwalls? Do you know what Blackbeard's ship was called? Which pirate ate a man's heart? Who makes the list of the top ten pirates of all time? All these facts and more can be found in this excellent quick-read guide to pirates. Whether you're Henry Morgan himself, or just some unlucky Jonah, this book containing over one hundred facts is sure to float your boat. Land ahoy!
Twelve-year-old Hannah Silver can sense things that other people cannot, and living in Cliff House she is surrounded by secrets and the voices of people who are not really there--but when she finds her mother murdered she will have to confront the secret of a mysterious door that may lead to another world.
Jackson Opus and his family have been forced into hiding because his identity as a powerful young hypnotist has been leaked out--but his enemy Dr. Mako is still out to find him to use his mesmerizing skills for evil purposes.
In the country of Carthya, a devious nobleman engages four orphans in a brutal competition to be selected to impersonate the king's long-missing son in an effort to avoid a civil war.
When fifth-graders Nate, Summer, Trevor, and Pigeon meet the owner of the new candy store in town and are given a magical candy that endows them with super powers, they find that along with its benefits there are also dangerous consequences.
As the Conquerors try to destroy Erdas, Meilin -- fed up with waiting and ready to fight -- sets off into enemy territory with her spirit animal, a panda named Jhi. Her friends Conor and Abeke aren't far behind ... but they're not the only ones.
"A number of stories featuring unnatural creatures along with several other creatures who are either unlikely, impossible, or do not exist at all."
Gabriel is a boy who has just lost everything. His parents have died and he's forced to move to a strange country, France, to find a new home. He dislikes his crazy aunt, who he has to live with, he doesn't want to learn French, and to make matters worse, the only real family he has left is his whiny baby brother. Despite all this, as soon as Gabriel enters his aunt's ancient castle, he realizes that all these disasters might be the beginning of a grand adventure. In the castle of Chateau Larcher, the walls groan and the attic talks. Shadows take on strange shapes and Gabriel becomes convinced the castle is haunted. But the ghosts in Chateau Larcher aren't what Gabriel expects and he soon learns that skeletons aren't always scary and ghosts can tell the most interesting stories.
In the near future, the conjoined Armstrong twins, under the guise of the Armstrong Fancy Gifts Corporation, plot to create their own version of utopia using nanobots, while a guerilla group known as BZRK develops a DNA-based biot that can stop bots, but at risk of the host's brain.
Ten-year-old Leo loves being a newsboy in San Francisco -- not only does he get to make some money to help his family, he's free to explore the amazing, hilly city as it changes and grows with the new century. Horse-drawn carriages share the streets with shiny new automobiles, new businesses and families move in every day from everywhere, and anything seems possible. But early one spring morning, everything changes. Leo's world is shaken -- literally -- and he finds himself stranded in the middle of San Francisco as it crumbles and burns to the ground. Does Leo have what it takes to survive this devastating disaster?
The magical preserve Fablehaven provides refuge to numerous mystical species: centaurs, trolls, satyrs, ogres, fairies, minotaurs, brownies, imps, nymphs, and many others. But some beings are too large and powerful to be confined to regular enchanted refuges. These mightiest of creatures dwell inside the dragon sanctuaries.
At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists--a potion master, a magical relics collector, and a mystical creature trapper--to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear?
Though she is from a family of clairvoyants, Blue Sargent's only gift seems to be that she makes other people's talents stronger, and when she meets Gansey, one of the Raven Boys from the expensive Aglionby Academy, she discovers that he has talents of his own--and that together their talents are a dangerous mix.
"Matt Hunter is expecting the latest sword-and-fantasy video game, but he's in for a disappointment when he receives a hamster for Christmas instead. A hamster called Snuffles. A hamster that dies, but somehow keeps going. A zombie hamster that has his eye on Matt"-- Provided by publisher.
A group of teenagers uses their combined talents to re-steal several priceless paintings and save fifteen-year-old Kat Bishop's father, himself an international art thief, from a vengeful collector.