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New Arrivals - Kids Audio Books

Following a series of murders, an apothecary's apprentice must solve puzzles and decipher codes in pursuit of a secret that could destroy the world in this suspenseful debut novel. Christopher Rowe, apprentice to Master Apothecary Benedict Blackthorn, is learning all his master's secrets--like how to decipher complex codes and puzzles, and how to transform simple ingredients into powerful medicines, potions, and weapons. Christopher's beloved master guides him with a firm, steady hand--a confidence even more vital as Christopher learns of a mysterious cult preying on London's apothecaries. The murders grow closer and closer to Blackthorn's shop...until Christopher is torn from his home with only a cryptic message and a warning from his master: "Tell no one what I've given you." Aided by his best friend, Tom, Christopher must race to decipher his master's message--and follow a trail of deceit toward an unearthly secret with the power to tear the world apart.

Magnus Chase has always been a troubled kid. Since his mother's mysterious death, he's lived alone on the streets of Boston, surviving by his wits, keeping one step ahead of the police and the truant officers. One day, he's tracked down by a man he's never met-a man his mother claimed was dangerous. The man tells him an impossible secret: Magnus is the son of a Norse god. The Viking myths are true. The gods of Asgard are preparing for war. Trolls, giants and worse monsters are stirring for doomsday. To prevent Ragnarok, Magnus must search the Nine Worlds for a weapon that has been lost for thousands of years. When an attack by fire giants forces him to choose between his own safety and the lives of hundreds of innocents, Magnus makes a fatal decision. Sometimes, the only way to start a new life is to die...

The Tootings are stuck in 1966! Somebody has stolen Chitty Chitty Bang Bang and left them behind--but that's not their biggest problem. Their biggest problem is that Little Harry has been kidnapped by whoever stole their magical car. There's only one solution: the Tootings must find the Potts--the family that originally built Chitty. Sharing their combined knowledge of how Chitty works, the families may stand a chance of rescuing Little Harry and finding the most brilliant car in the world. But a fiendish criminal has different plans, ones that involve flying Chitty Chitty Bang Bang to the moon and putting an explosive scheme into action.

When the Tooting family finds an old engine and fits it to their camper van, they have no idea what kind of adventure lies ahead. The engine used to belong to an extraordinary car, and it wants its bodywork back! But as the Tootings hurtle across the world rebuilding the original Chitty, a sinister baddie is on their trail--one who will stop at nothing to get the magnificent car for himself.

Everyone's favorite flying car shifts into another dimension as the intrepid Tooting family zooms back and forth through time. When the Tootings return to Zobrowski Terrace at the end of Chitty Chitty Bang Bang Flies Again, they find that home is looking a lot like Jurassic Park. But this is no theme park--a very real and very hungry Tyrannosaurus rex is charging them! Thanks to Dad inadvertently yanking Chitty's "Chronojuster" lever, the spirited car has flown them back to prehistoric times, where the family--and especially Baby Harry--has a narrow escape. But Chitty has a mind of her own, and the Tootings will get an unexpected tour of exciting times and places from Prohibition-era New York, where Chitty wants to compete in the famous Prix d'Esmerelda's Birthday Cake race, to the lost city of El Dorado and back again, with misadventures and surprise stowaways along the way.

"Solutioneer Max Starling travels to a fictional South American country to rescue his parents who have become embroiled in a political power grab"-- Provided by publisher.

"Gypsy Beaumont's magical savvy switches to its opposite when she learns that her mean and decidedly non-magical grandma has Alzheimer's and is going to move in with her family"-- Provided by publisher.

Callum Hunt's life has been difficult ever since he was admitted to the Magisterium, since his father suspects him of being evil, and his closest companion is a Chaos-ridden wolf--but when he discovers that his father may be trying to destroy both him and Havoc, he escapes back to the magical world and he and his friends Aaron and Tamara, become involved in the search for the stolen Alkahest, a copper gauntlet with dangerous powers.

When the Berlin Wall went up, Gerta, her mother, and her brother Fritz are trapped on the eastern side where they were living, while her father, and her other brother Dominic are in the West--four years later, now twelve, Gerta sees her father on a viewing platform on the western side and realizes he wants her to risk her life trying to tunnel to freedom.

Charlie Laird has a dream life. 1) He has a weirdo stepmom who runs an herbarium. 2) He lives in a purple mansion with a portal to the Netherworld. 3) Since they escaped from the Netherworld, he and his best friends have been sleeping like babies. But Charlie can't shake the feeling that something strange is afoot. Charlotte's herbarium used to be one of the busiest stores in Cypress Creek. Now her loyal following is heading to Orville Falls for their herbal potions. Weirder, though, Orville Falls is suddenly filled with...zombies? At least, they sure look like the walking dead. Rumor has it that no one's sleeping in Orville Falls. And Charlie knows what that means. Things are getting freaky again.

The Kidds are heading to China, on a journey that will lead them beyond the Great Wall and into the underbelly of Berlin. Bick and Beck Kidd are desperately trying to secure the ancient Chinese artifact that will buy their mother's freedom from renegade pirates. But when the kidnappers force them to locate even greater treasure-priceless paintings, stolen by Nazis, and with their mom's life on the line, the Kidds must rely on their own cunning and experience to save the day.

Everything Aaron has worked so hard to build in Quill has crumbled. Fallen from the height of power and influence and left for dead in a foreign place, Aaron has lost everything, and now he must humbly beg for food from those who saved his life. In Artime, Alex chooses his people over his brother and abandons his search for Aaron, closing the door on that relationship forever. The Artimeans need his focus now more than ever as they face the terrifying power of a new enemy.

When a forty-five-year-old mystery resurfaces that threatens the lives of everyone in his town, San Bernardino teenager Jim Sturges teams up with a band of unlikely heroes to battle the monsters he never knew existed.

Although the Rebel Alliance has won a few battles against the Empire, hope is fading. The Empire is about to unveil the greatest weapon the galaxy has ever seen--the Death Star. The Rebel's only chance to defeat it now lies in the unlikely hands of a princess, a scoundrel, and a farm boy...

Imprisoned on the Isle of the Lost, the teenaged children of Disney's most evil villains search for a dragon's eye--the key to true darkness and the villains' only hope of escape.

When four offspring of classic Disney villains are offered a chance to leave the island where they have been imprisoned and go to prep school in an idyllic kingdom, they must choose whether or not to follow in their parents' evil footsteps.

The Cahills are back with a vengenance in this all new novel.

"Frank Einstein (kid-genius, scientist, and inventor) and his best friend Watson, along with Klink (a self-assembled artificial-intelligence entity), and Klank (a mostly self-assembled and artificial almost intelligence entity), once again find themselves in competition with T. Edison, their classmate and archrival--this time in the quest to unlock the power behind the science of the human body"-- Provided by publisher.

Who cut off Medusa's head? Who was raised by a she-bear? Who tamed Pegasus? It takes a demigod to know, and Percy Jackson can fill you in on the all the daring deeds of Perseus, Atalanta, Bellerophon, and the rest of the major Greek heroes. Told in the funny, irreverent style readers have come to expect from Percy.

As Bridge makes her way through seventh grade on Manhattan's Upper West Side with her best friends, curvacious Em, crusader Tab, and a curious new friend--or more than friend--Sherm, she finds the answer she has been seeking since she barely survived an accident at age eight: "What is my purpose?"

The government has promised to protect Jax Opus and his family from enemies that want to use his hypnotic power to bring more evil into the world. Jax has reluctantly agreed to be protected. But protection has its price -- and soon Jax learns that if the government is going to help him, it's going to want some help in return.