New Arrivals - Kids - Scary Stories
When Malcolm and Dandy set out to get a picture of a ghostly pirate ship, they find themselves reeled in by the pirates--and they have to agree to dig up the captain's buried treasure or they will never be allowed to leave.
When the ghost of a rock star interferes with a music concert that Dandy, Malcolm, and his sister Cocoa are attending, the ghost detectors are on the job--but this time the key to victory may be a video game.
When Grandma Eunice gives Malcolm a strange bottle that she "won" during the 1939 World's Fair, it turns out to contain the ectoplasm of the performer that she tricked--so if Malcolm wants to keep his bottle he is going to have to figure out how to evict this stubborn ghost.
When their winning bottlecap is stolen by a ghost magician, Malcolm and Dandy pursue him to the abandoned Deja-View theater and try to get their prize back--without getting sawed in half in the process.
With the impending closure of the post office, the transition to the new communication system VEXT-mail is anything but smooth for the human and paranormal residents of Ghastly, Illinois. Story told mostly through letters.